Browse Collection
Multiple Games. One Platform.
Gravity Well
Place gravity attractors and repulsors to guide a drifting particle to the goal. Careful — your wells also pull hazard debris into the path.
Dendrite
Build neural pathways by connecting related concept nodes. Fire signals through your network — correct paths glow, wrong ones decay. A neuroscience-inspired word-association puzzle.
Phylo
Creatures appear with visible traits — body type, covering, limbs, eyes, and patterns. Place them on a branching evolutionary tree based on shared characteristics. Wrong placements crack branches.
Convect
Place heat sources and cold sinks to create convection currents. Particles ride the flow to goal zones — you never touch the particles directly. A thermodynamics puzzle with real fluid physics.
Phase Shift
An auto-scrolling runner across two overlapping dimensions. Toggle between Phase A (cyan) and Phase B (magenta) — obstacles in your active phase are solid, the other phase is ghosted. Four movement modes (Dash, Glide, Flip, Wave) activated by portals mid-level. 10 hand-crafted levels of escalating difficulty.
Contagion
The board is infected. Place cure nodes that emit healing waves — but the infection evolves resistance to your most-used strategies. Stay unpredictable or be overwhelmed.
Splinter
Launch an orb that fractures on impact. Each split halves your mass — lighter pieces fly faster but can't break barriers. Merge splinters to regain power. Control one at a time, let others drift. Hit every target across 30 levels.
Chorus
Record short runs, then all recordings play back simultaneously as ghosts. Coordinate your past selves to hold switches, push blocks, and break walls so your final self reaches the exit.
Chroma Flood
Flood-fill colored regions from a corner to conquer the board. Locked regions add layers of strategy — plan your colors wisely.
Terravore
Pulse Weaver
Orbit Keeper
Symbiosis
Drift
Spectrum
Déjà Vu
Echo Chamber
Navigate dark rooms using expanding sound-wave pulses that briefly reveal your surroundings. Enemies freeze when illuminated but move in silence.